Book Review – The Omnivore’s Dilemma
Eat food. Not too much. Mostly Plants.
These are the 3 overarching rules Michael Pollan uses to answer the simple question that every human (omnivore) on this planet faces: "what to make for dinner". Now, these 3 rules are seemingly self explanatory enough that the reader could them at face value and go on with their merry way, but at this novel quickly reveals, there is a much much complicated and in depth definition behind what these 3 steps are, which are vital in understanding the Omnivore's Dilemma. During his culinary adventures from farm to table Pollan leaves no stone unturned in providing the reader an understanding of North American's current relationship to food and how important it is that we revolutionize it. In fact, Pollan doesn't just turn over each stone in his analysis but he lets you see each face of of those stones as he goes.
I absolutely adored the level of detail that Pollan provides in his analysis of modern day food chain. It seems as though every time a question would start to formulate in mind or my natural tendency to devil's advocacy would begin to stir Pollan managed to provide a point of view to match it, answer it and weave it into his greater points all at once. His levle of detail is well thought out and very much necessary to tackle such a seemingly simple topic. From the sun, to the dirt and all way up to the plate and table that we consume it on Pollan covers each step in what it means to grow, harvest and consume food. At times it may seem a little drawn out or dry to go into such meticiculous detail on something as simple as a slice of bread, but it is that very reason that he is covering it and why we need to understand such a simple but essential part of our lives. We are far too detached these days from the health, the economy, the manufacturing, the workers and the farms that are all implicated in our chain of food.
Now, there are a variety of medical, environmental, financial and political matters that Pollan brings up in this novel that I could write entire pages on, but before I make this post even longer, the piece that struck a personal cord with me is the social relationship (or lack there of) that we as North Americans have to food. In this industrialized age of efficiency food no longer holds the same esteem it once did with our ancestors. The meal no longer represents a medium with which to share our heritage, our stories, our experiences and our community. Instead, it has been shuffled into the same lanes of efficiency, homogeney and mass production that so many of our other aspects of life have found themselves. Much like the cars we lock ourselves into day in and day out food is looked upon as a means of fuel for our bodies and less a thing to share and enjoy together. This is one of the biggest reasons I feel it is so necessary that we change this perception of food.
In my younger days of travel throughout Europe I was always amazed by the relationship Europeans had with food. It wasn't just the quality and variety of food that intrigued me, but it was the social relationship that Europeans have to it. Almost every meal was a affair unto itself to behold and rejoice in. I'm sure you could ask any North American and they would say something similar about the Europeans (or Asian nations) relation to food, and it's probably the reason they love to travel - to have an opportunity to dip into that experience and that shared culture over food. But why leave that experience behind in the varied countries of Europe? Why can't we build our own relationships to food - one that is more tighty knit with its production and consumption? This is the source for my personal love of this novel. Aside from the myriad of other reasons to read this novel, if you too have ever found yourself taken by another culture's relationship to food then you should this novel and find out too.
Pampering in Pantone
A new hotel recently opened in Brussels that is both branded and designed using Pantone colours. On top of the usual hotel amenities such as lounges, rooms and meeting rooms this colorful construction also offers professional colour consulting from large retailers. They also have an area called the "Pantone universe" that allows users to test drive new products that showcase the latest use of color. I have a feeling that a hotel like this would strike with the "dorky bone" in any visual designer - I know it has with me.
The Dream Cube
A gorgeous collection of images of a building recently built in Shanghai for the 2010 World Expo. My favourite aspect has to be how the building's lighting adjusts to the movement and interaction of its inhabitants. I really hope that this sort of interactivity and contextual adaptation works its way more into art and architectural in the coming years.
Interaction from head to toe
With touchscreen technologies, especially multi touch, well into fruition in the digital world it appears people are taking things passed the hands and down to the feet. The Human-Computer Interaction group at the Hasso-Plattner Institute has posted a really interesting interaction piece that enables someone to control an interface displayed on the ground with their feet. Though their interaction appears to draw a little too much from what you would do with your hands, I think they exploration is perfectly sound. An interface such as this could make for some great teaching tools for dancers, or as a playful interaction to be built into sidewalks on public streets. As computer interfaces become increasingly integrated with our lives and the methods in which we interact with them I think exploring the playful side of it is equally as important as the functional side. Check out their posting for full details.
Flash Catalyst
Adobe Creative Suite the creative professionals bread and butter tool set, has yet another product added to the tool belt - Adobe Flash Catalyst. I have been keeping an eye on this product for a while (I played with the beta version of it) so I'm quite excited to see how the full release version works. The tool is meant to act as a bridge for Flash with Adobe's visual programs Illustrator, Photoshop or Fireworks without the need of programming. Instead of being bogged down in the development of Flash coding the tool is meant to bring interactivity to visuals produced in Illustrator, Flash or Photoshop in a quicker fashion without the need for coding knowledge. This would enable a designer to quickly prototype rich interactions without having to divorce the actual interaction from the visuals and branding. For anyone whose ever tried to prototype rich interaction in a static format (like wireframes) they can relate on the fact that it's difficult task indeed; and a bit of a oxymoron. Hopefully I will be able to get a copy here at work to test out.
Designing for the iPad
This article came through the ol' inter office mail today and I was immediately intrigued. It lays a great critical eye to the all the glitz and glamor of the newly launched iPad that should give a sobering set of rules to an potential design looking to dive into it's interface. The article was written by iA, a two office production of 7 people that have made some impressively large and well designed sites. If you don't read the article, at least take a look into the work they've done at this company. That should give some credence to them.
How to prototype a Mockingbird
A colleague of mine linked me to a nice web based prototyping tool called Mockingbird. It is currently in beta, and clearly has a ways to go, but it seems promising. This would be a great tool for a beginner interaction designer to play around with as many of the common shapes and tools are prebuilt. I would also recommend to use it on a simple site that isn't too content heavy. The tool definitely needs a notation tool however. Check it out.
Intel’s Intelligent Home
Intel put together a very elegant concept for a energy dashboard that works off of the processors they manufacture. The micro site includes overview documentation as well as a demo and video of the system in action. It's crazy to think that something as significant and commonplace as our energy monitoring has been restricted to a metal monstrosity with a spinning arrow at the back of our homes. Even worse, as an apartment dweller I don't even know where I look to view my energy consumption levels. The only transparency I get on that matter is through my monthly bills - and no one really wants to look at that on a regular basis. Hopefully we see more innovations on energy monitoring soon, and hopefully we see it available at the consumer level even sooner.
Infographic of the day
Great piece showing the percent difference of purchases made online vs. instore in a variety of shopping categories.
Into the Infractor
infractor - interactive, collaborative multitouch application from siwamat on Vimeo.
How do turn a wet, dreary day into a good one? Read about installations! Well, if you're a big interaction dork that is. And it's a good thing I'm not the only dork, otherwise this little electronic number would have never been invented - The Infractor.
The Infractor was the creation of the Interface Design students at Potsdam University of Applied Sciences. The piece is an interactive table that visualizes content from the NY Times database (apparently they have an API). Using a variety of small physical objects the user is able to search and filter the results of the NY Times all in real time. At first glance I assumed that they were working on a Microsoft Surface table, but it turns out the table was designed and created by the students at the same university.
It's interesting as I have seen pieces quite similar to this in the past which have been touted as the future of interactivity. Now, say conceptual devices like this did indeed become our future interfaces. Each time I've witnessed a variation on it the same question comes to mind each time: how flexible are these shapes? The interface definitiely seems to have a near endless level of flexibility but what about these fixed, physical shapes? Tangible as they may be, is it really a boon to technology to have all these accompanying parts? Would hand interaction be any worse, or better? I guess it depends largely on it's application.





